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NPC Generator

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Advanced [show]


Charles Garrick, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a pastel tunic with grey highlights, and long green pants that bunch up around his shoes. His whole body is exceptionally muscular. He keeps his brown hair in a flapper bob. His eyes, though not visible through his cowl, are green.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also has developed a complete distrust of the Miller profession.

History: Born in the north to a Bowyer, Charles learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Disease. Bonds: Immigrant, Nature, Job, Adventurer. Occupation: Bowyer

Voice: Laughs frequently while speaking

Attributes [hide]

Charles Garrick, Male Human Aristocrat 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Patrick Clare, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear grey pants and tee shirts. His chestnut hair is knotted and matted. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of northern immigrants he idolized his father. He made a point of taking high paying jobs and getting most of it up front. He left for the north, certain he would find work there.

Motivation: He has money and likes to spend it; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Insomniac. Bonds: Immigrant, Adventurer, Rich. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Patrick Clare, Male Human Cleric 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 8 (-1)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 9
Languages Common, Celestial, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Stanley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is brown and very short. He wears a mask on his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Gifted, Entrepeneur. Flaws: Racist. Bonds: Immigrant, Debt. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Theobald Stanley, Male Human Rogue 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 12 (+1)7 (-2)
Skills Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Wymar Copeland, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He carries with him a set of hand crossbows on his belt, each one with a aquamarine on the hilt. His auburn hair is cut jaggedly and amateurishly. His hazel eyes dart from person to person.

Personality: He is almost excessively polite to everyone, even when angry. He plays an instrument quite well.

History: He was born in the west. He was an apprentice working in his father's forge. He has never given up on his poetry dream.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Wymar Copeland, Male Human Expert 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 16 (+3)16 (+3)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Clerebold Quinton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears a feathered hat to cover his moderate length black hair. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Clerebold lived on a farm with his father, near the main road leading to a nearby town. While studying, he fell in love. They married and had a son. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and he is greedy

Ideals: Philantrophist. Bonds: Attractive, Rich, Family, In love. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Clerebold Quinton, Male Human Monk 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)13 (+1) 13 (+1)13 (+1)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Silver comb with moonstones (600 gp). A miniature golden chest with tiny emeralds lining the top (170 gp).


Social Check DCs

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