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Advanced [show]


Gunter Wellington, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. He keeps his golden hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: When he was but 7 years old his parents immigrated from the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Bonds: Immigrant, Enemies, Attractive, Adventurer, Job. Occupation: Gardener

Voice: Uses sign language

Attributes [hide]

Gunter Wellington, Male Human Warrior 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills Athletics +6, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 300 gp. 1 Full Plate. 1 Darkwood Buckler. 1 Masterwork Heavy steel shield. 1 Breastplate.


Social Check DCs


William Kelsey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a robe, a symbol of magic around his neck, and a flail on his belt and is in decent physical shape. His blonde hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Ugly, Insomniac, Shy. Bonds: Adventurer. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

William Kelsey, Male Human Fighter 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)8 (-1) 16 (+3)12 (+1)
Skills Nature +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 30000 cp.


Social Check DCs


Jocelyn Cooper, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His long chestnut hair is drawn into a two foot long braid. His eyes are blue and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is searching for what he claims is his rightful reward.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Adventurer, Military. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Jocelyn Cooper, Male Human Cleric 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)8 (-1) 13 (+1)9 (-1)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Lance Warwick, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey armored body suit, with a simple tan line shooting up and back down. His brown hair is singed and shortened. His violet eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He works hard and plays hard.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Athletic. Flaws: Ugly, Depressed, Hedonist. Occupation: Unemployed

Voice: Dark and ominous

Attributes [hide]

Lance Warwick, Male Human Expert 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)15 (+2) 9 (-1)6 (-2)
Skills Medicine +1, Persuasion +0
Senses Passive Perception 9
Languages Common, Ignan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Masterwork Light wooden shield.


Social Check DCs


Lewis Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, blue cloak. His red hair is cut short with large spiked bangs in the front. This amber eyed northerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Athletic, Passionate, Optimist. Bonds: Poor, Nature, Family. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Lewis Marlee, Male Human Druid 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)12 (+1) 8 (-1)9 (-1)
Skills Perception +1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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