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NPC Generator

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Advanced [show]


Hunter Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a mace on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Sage mother left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Fighting, Logical. Flaws: Disease. Bonds: Attractive. Occupation: Barber

Voice: Jittery and nervous

Attributes [hide]

Hunter Marley, Male Human Ranger 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 6 (-2)14 (+2) 8 (-1)15 (+2)
Skills Perception +1, Persuasion +4
Senses Passive Perception 14
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 18000 cp.


Social Check DCs


Balimaar Quinton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a worn and beaten armor. He keeps his long black hair kept up in a rat tail. His fierce brown eyes like to dwell on things.

Personality: He is overprotective of those who hire his services. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Artistic. Bonds: Guardian, Has a crush, Adventurer. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Balimaar Quinton, Male Human Commoner 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)15 (+2) 9 (-1)12 (+1)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 9
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +4

Possessions: 27000 cp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp).


Social Check DCs


Thomas Stratford, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is cut short. His eyes, though not visible through his cowl, are blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up hammer and armor he uses now. He's since become an addict/alcoholic.

Motivation: Wants to have a good time and be beloved; and he feels threatened by others

Ideals: Athletic, Optimist. Flaws: Fearful. Bonds: Poor, Nature. Occupation: Cook

Voice: Breathy voice

Attributes [hide]

Thomas Stratford, Male Human Barbarian 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 42 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)10 (+0) 12 (+1)10 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Churchill, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and is wearing the road beaten gear of a warrior. He wears a colorful flower in his brown hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with singing.

History: He got into the Server business at a young age. His martial abilities were realized during a raid on his village. He now owns his own business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting, Artistic, Gifted. Bonds: Attractive, Family, Job. Occupation: Server

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Churchill, Male Human Aristocrat 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 17 (+3)12 (+1)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1900 sp. Freshwater pearl (12 gp). Eye agate (12 gp). Red spinel (130 gp). 1 Bullseye lantern.


Social Check DCs


Theodoric Stafford, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries monstrous two handed axes. He keeps his long chestnut hair kept up in a rat tail. His eyes, though not visible through his cowl, are blue.

Personality: He is mildly Human supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Theodoric was left his mother's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Racist, Depressed. Bonds: Military. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Theodoric Stafford, Male Human Sorcerer 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)11 (+0) 12 (+1)16 (+3)
Skills Deception +5, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 16000 sp.


Social Check DCs

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