Dean Everleigh, Male Human [Permalink]
Personal [hide]
Description: A 6'2" western man, he is well dressed, constantly wearing a brown suit, grey shirt, and brown tie. His hair is silver and curly. His hazel eyes are slightly larger than normal.
Personality: He exudes charisma. He is a tour de force of persuasion. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Dean was born with his mother's beautiful face. When Dean reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A strong sense of loyalty to Human people; and a strong sense of loyalty to human people
Ideals: Logical. Flaws: Forgetful, Racist. Bonds: Attractive, Military. Occupation: Bather
Voice: Low range voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Chrysoprase (40 gp). Chalcedony (40 gp). Deep blue spinel (300 gp). Obsidian (13 gp).
Ernest Law, Male Human [Permalink]
Personal [hide]
Description: An older man who sports brown clothing, slightly heavier than average wear, he is not a threatening figure. His hair is long and silver with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. He wears large thick round spectacles.
Personality: This man loves poetry and to teach people poetry more than just about anything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Sold as a small child to a necromancer, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He'd like to take his coworkers down a peg; and to be a stableman again
Ideals: Artistic, Fighting. Bonds: Mentor, Rich, Job. Occupation: Map Maker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 200 gp.
Gilbert Gresham, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. He has brown hair. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gilbert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is wracked by social anxiety.
Ideals: Persistence. Flaws: Fearful. Bonds: Poor, Immigrant, Military. Occupation: Sage
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 1000 gp. Amethyst (60 gp).
Clerebold Brandon, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. His tied-back hair is chestnut. His eyes are a pleasant blue.
Personality: He dislikes all the random violence that takes place in the south. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Clerebold was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.
Motivation: He wants to meet his childhood hero; and his relatives are trying to arrange a marriage
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Doctor
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Solid gold idol (200 gp). Solid gold idol (200 gp).
Percival Davenport, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. He has moderate length auburn hair. He wears an eyepatch.
Personality: Eccentric and domineering, Percival will drive conversation. He is a ruthless business man, a trait he acquired from his father.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Athletic, Extrovert, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Detective
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Terran, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Average lock. 1 Silk rope. 1 Small steel mirror.
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