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NPC Generator

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Advanced [show]


Guy Ainsley, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, green, dusty cloak, he is not a threatening figure. His head has been shaved. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a soldier and died while he was still young. Guy was left his father's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 6 years.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and revenge

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Job, Military, Enemies. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Guy Ainsley, Male Human Fighter 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)9 (-1) 15 (+2)14 (+2)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Silver comb with moonstones (1000 gp).


Social Check DCs


Lewis Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and silver with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Lewis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the east his family was never financially stable. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants revenge against orcs.

Ideals: Extrovert. Flaws: Insane. Bonds: Poor, Immigrant, Enemies. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Lewis Eastaughffe, Male Human Adept 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)12 (+1) 8 (-1)10 (+0)
Skills Animal Handling +1, History +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 31000 sp. Iolite (60 gp). 1 Minor magic item.


Social Check DCs


Bernard Wellington, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Fletcher does. He carries with him a set of lances on his belt, each one with a sapphire on the hilt. He has styled his blonde hair well, parting it to the left. His eyes are likewise gray.

Personality: He acts crazy and hedonistic. He believes the world needs to unite to get rid of gnolls once and for all.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Bernard was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bernard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He wants nothing more than to rejoin the army; and revenge

Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Enemies, Military. Occupation: Fletcher

Voice: Whispers

Attributes [hide]

Bernard Wellington, Male Human Wizard 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Ryley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting white shirt and pants. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Farmer, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Family. Occupation: Farmer

Voice: Hard of hearing, loud

Attributes [hide]

Balimaar Ryley, Male Human Ranger 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 8 (-1)12 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 sp.


Social Check DCs


Charles Brandon, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing a long, brown, dusty cloak. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. His ears are large.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south to a Mason, Charles learned a great deal about his father's area of expertise. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Flaws: Ugly, Shy, Insane, Forgetful. Bonds: Job, Adventurer. Occupation: Mason

Voice: Hissing voice

Attributes [hide]

Charles Brandon, Male Human Monk 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 25 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)12 (+1) 12 (+1)11 (+0)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1600 gp.


Social Check DCs

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