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Advanced [show]


Aldous Barton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and prefers to wear brown pants and tee shirts. His right leg appears badly burned and disfigured. He sports a long golden beard, and similarly colored long hair. His hazel eyes dart from person to person.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Fisher

Voice: American accent

Attributes [hide]

Aldous Barton, Male Human Fighter 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)9 (-1) 10 (+0)9 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5

Possessions: 30 pp. Alexandrite (1200 gp).


Social Check DCs


Gilbert Palomarez, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears baggy pastel pantaloons and a yellow scarf. His long red hair reaches down to his waist. His brown unseeing eyes seem to look past you.

Personality: He is irascible and easily irritated. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Gilbert lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter.

Flaws: Disease, Antagonistic. Bonds: Immigrant, Family, Rich. Occupation: Tanner

Voice: Speaks like tongue is numb

Attributes [hide]

Gilbert Palomarez, Male Human Warrior 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)9 (-1) 10 (+0)9 (-1)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Anselm Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. He has a slight overbite and is overall scrawny. He sports a long silver beard, and similarly colored long hair. His eyes are green and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Anselm was born in the south. At a young age he loved to build and create. Cursed with unlife at a very young age, Anselm has worked very hard to control his curse. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his absent father

Ideals: Optimist, Persistence. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Anselm Fidget, Male Human Warlock 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)13 (+1) 8 (-1)13 (+1)
Skills Athletics +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 300 gp.


Social Check DCs


Lance Charlton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also is a firm believer in the manly ideal.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker, Logical. Flaws: Ugly, Impulsive, Insane. Occupation: Knight

Voice: Middle-eastern accent

Attributes [hide]

Lance Charlton, Male Human Warrior 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Bertram Sheldon, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has shaved his head bald. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To share knowledge with the world.

Ideals: Fighting, Athletic, Logical. Bonds: Guardian, Poor. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Sheldon, Male Human Monk 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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