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NPC Generator

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Advanced [show]


Gunter Tinley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a robe, a symbol of luck around his neck, and a trident on his belt. His red hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He snorts whenever he laughs or is feeling confident. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Poor, Attractive. Occupation: Engraver

Voice: High pitched, excited

Attributes [hide]

Gunter Tinley, Male Human Cleric 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 6 (-2)13 (+1) 8 (-1)9 (-1)
Skills Athletics +5, Performance +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp.


Social Check DCs


Arnold Lincoln, Male Human [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. His long auburn hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the west, but his parents moved at a very young age to the east. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert, Gifted. Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Arnold Lincoln, Male Human Adept 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)15 (+2) 16 (+3)16 (+3)
Skills Arcana +4, Performance +5
Senses Passive Perception 13
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 500 gp. Sard (80 gp). Tiger eye turquoise (5 gp). Amber (60 gp).


Social Check DCs


Peter Stratford, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He prefers to wear brown clothing when he does not wear armor, and his gloved hand is found clutching a quarterstaff. His hair is short and white. His violet eyes peer out from beneath his deerstalker brown hat.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Bookbinder, who enjoyed hunting, Peter was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Peter took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: Wants a kiss; and to be a bookbinder again

Ideals: Opinionated. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Peter Stratford, Male Human Monk 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)12 (+1) 16 (+3)8 (-1)
Skills Perception +6, Performance +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. Red spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Riley, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. He wears his auburn hair up in a very large beehive style do. His eyes are a pleasant green.

Personality: He loves telling others what to do and how they should feel about things. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To pay off his debts; and to share knowledge with the world

Ideals: Opinionated, Logical, Artistic. Bonds: Rich, Debt. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Everard Riley, Male Human Sorcerer 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)9 (-1) 15 (+2)6 (-2)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Graeme, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a scythe. His red hair is slicked back into a classic pompadour. His eyes are gray and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent mother; and he feels threatened by others

Ideals: Joker. Flaws: Secretive, Fearful. Bonds: Immigrant, Family. Occupation: Bellfounder

Voice: Creaky witch voice

Attributes [hide]

Odo Graeme, Male Human Expert 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs

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