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NPC Generator

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Advanced [show]


Alexandre Marley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears a black vest and prefers grey and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He takes great joy in being the best Fisher in town.

History: He was raised in a forest tribe. His childhood dream was to be a Miller, but he was a colossal failure. He has drifted from career to career and currently works as a Fisher.

Motivation: Wants to raise his children well.

Flaws: Ugly, Shy. Bonds: Job, Nature, Family. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Alexandre Marley, Male Human Adept 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)7 (-2) 9 (-1)11 (+0)
Skills Perception +1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Lance Mitchell, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear darkened spectacles and heavy clothing, no matter the weather. With a patchy white beard and wild white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born into a rich family. A freak accident while working with his Blacksmith mother left him crippled. He now mingles about in high society.

Motivation: Wants to work out more often; and he uses money and sex appeal to get what he needs

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Immigrant, Rich. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Lance Mitchell, Male Human Commoner 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)17 (+3) 9 (-1)15 (+2)
Skills Insight +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Hunter Tinley, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, white, dusty cloak, he is not a threatening figure. He wears his white hair up. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Adventurer, Family. Occupation: Gardener

Voice: Low range voice

Attributes [hide]

Hunter Tinley, Male Human Expert 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)14 (+2) 13 (+1)17 (+3)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 19000 cp.


Social Check DCs


Cory Wakefield, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He usually wears his tan robe and has his longbow always slung over his shoulder. His moppish blonde hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: The child of eastern immigrants he idolized his mother. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption.

Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Stableman

Voice: Old thin voice

Attributes [hide]

Cory Wakefield, Male Human Paladin 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)8 (-1) 10 (+0)14 (+2)
Skills Acrobatics +5, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Anselm Harlow, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is styled in orderly dreadlocks. His gray eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Anselm hails from a village terrorized by goblins. He was an apprentice working in his mother's forge. He has achieved small success as a Marshal.

Motivation: Someone believes him a fraud; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Enemies, Job, Adventurer. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Anselm Harlow, Male Human Ranger 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)12 (+1) 15 (+2)15 (+2)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 sp.


Social Check DCs

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