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NPC Generator

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Advanced [show]


Clerebold Melancon, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears green cloth garments or leather armor. His hair is auburn and curly. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a great chef.

History: Born in the south to a Jeweler, Clerebold learned a great deal about his father's area of expertise. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Clerebold began to lead the lost caravan. He was granted divine powers by his dying sister.

Motivation: Many drow want him driven away.

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Clerebold Melancon, Male Human Barbarian 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 52 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)11 (+0) 5 (-3)15 (+2)
Skills Medicine +0, Survival +0
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. Golden yellow topaz (400 gp). Deep blue spinel (400 gp). Alexandrite (400 gp). Moss agate (7 gp).


Social Check DCs


Bertram Kirby, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan costume with the symbols of luck on his torso, and sports empty pouches on his belt. His white hair is thinning but still full. He wears a mask on his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Flattery will make him almost putty in your hands.

History: Born in a small village he learned the ways of the warrior from his mother. Bertram was born on a far western island where he grew up under the tutelage of his mother, an expert Beggar. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Immigrant, Adventurer. Occupation: Beggar

Voice: Dark and ominous

Attributes [hide]

Bertram Kirby, Male Human Aristocrat 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Hornsby, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is an epitome of beauty. His red hair is styled in orderly dreadlocks. He is baby faced.

Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a courier again

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Poor. Occupation: Jeweler

Voice: Pronounces difficult words wrong

Attributes [hide]

Balimaar Hornsby, Male Human Commoner 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)14 (+2) 12 (+1)7 (-2)
Skills Medicine +3, Stealth +1
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Reynard Walpole, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He prefers to wear blue clothing when he does not wear armor. His long brown hair reaches down to his waist. His blue eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born at the edge of vast mountains. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and wants to open a new tavern

Flaws: Addict, Fearful. Bonds: Nature, Job. Occupation: Baker

Voice: Breathy voice

Attributes [hide]

Reynard Walpole, Male Human Rogue 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Alexandrite (300 gp). Black pearl (300 gp). Golden pearl (90 gp).


Social Check DCs


Wymar Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has done his best to style his black hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Merchant, who enjoyed hunting, Wymar was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Attractive, Nature. Occupation: Laborer

Voice: Complex vocabulary, royal

Attributes [hide]

Wymar Huckabee, Male Human Warrior 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 22 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)12 (+1) 13 (+1)15 (+2)
Skills Deception +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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