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NPC Generator

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Advanced [show]


Alexandre Langston, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His hair is brown, silky, and of moderate length. He has a dull look in his blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a font of random trivia from the lore and stories he has discovered

History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Persistence, Logical. Bonds: Attractive, Rich, Religious. Occupation: Body Guard

Voice: Low and grunting

Attributes [hide]

Alexandre Langston, Male Human Paladin 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 11 (+0)8 (-1)
Skills Athletics +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. A silver and pearl hairclip (70 gp). Solid gold idol (800 gp). Fire opal pendant on a fine gold chain (600 gp).


Social Check DCs


Arnold Sydney, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy black suit, and sports empty pouches on his belt. He wears his brown hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Bricklayer. He is afraid of women and trembles around them

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.

Motivation: A strong sense of loyalty to Human people; and he's repulsed by the pc

Flaws: Shy, Antagonistic, Racist. Bonds: Attractive, Job, Rich. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Arnold Sydney, Male Human Expert 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 15 (+2)9 (-1) 10 (+0)11 (+0)
Skills Performance +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +0 / 2d8-3, Grapple -1

Possessions: 300 gp. Amber (150 gp). Alexandrite (1400 gp). Tiger eye turquoise (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Alby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a green shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes and a green hat with a yellow feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a small toy that he constantly fidgets with.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor

Flaws: Antagonistic, Addict, Mundane. Bonds: Job, Religious. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Conrad Alby, Male Human Sorcerer 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)11 (+0) 7 (-2)11 (+0)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 6000 sp. Black pearl (800 gp). Sard (80 gp). Violet garnet (800 gp). Red garnet (40 gp).


Social Check DCs


Gerard Yeardley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fancy green suit. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his amber eyes scan people very quickly.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Fighting, Logical. Flaws: Emotional. Bonds: Attractive, Nature, Rich. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Gerard Yeardley, Male Human Aristocrat 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 12 (+1)7 (-2)
Skills Arcana +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 1000 sp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold dragon comb with red garnet eye (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Wesley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a pastel tunic with brown highlights, and long grey pants that bunch up around his shoes. His long black hair reaches down to his waist. This violet eyed southerner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also hits on women, regardless of circumstances.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love; and he would like to get married and retire

Flaws: Ugly, Cynical. Bonds: Poor, Has a crush, Slave, Nature. Occupation: Healer

Voice: Sighs a lot, exhausted

Attributes [hide]

Gunter Wesley, Male Human Aristocrat 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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