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NPC Generator

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Gerald Blankley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His long brown hair reaches down to his waist. His eyes are brown and beady.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the east, but his parents moved at a very young age to the north. A gifted student he started as a Carpenter, but he got bored and became a Healer. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Joker, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

Gerald Blankley, Male Human Warrior 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 9 (-1)17 (+3)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Heward Read, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears many layers of old clothing at all times. He keeps his long auburn hair kept up in a rat tail. His violet eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Heward took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to share knowledge with the world

Ideals: Logical, Gifted. Flaws: Ugly, Disease. Bonds: Poor, Enemies. Occupation: Brewer

Voice: Hollow voice

Attributes [hide]

Heward Read, Male Human Druid 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)12 (+1) 9 (-1)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs


Clerebold Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair is blonde and curly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the north to a Beggar, Clerebold learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Beggar soon after.

Motivation: He is greedy; and to be a body guard again

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

Clerebold Spaulding, Male Human Commoner 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)7 (-2) 11 (+0)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Chad Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. His hair is long and white with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. His gray eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He worked as a nervous Tailor and found it very stressful. He has set out to sabotage the competition.

Motivation: He is wracked by social anxiety; and expand his business

Flaws: Shy, Fearful. Bonds: Attractive, Religious, Job. Occupation: Tailor

Voice: Speaks through clenched teeth

Attributes [hide]

Chad Gracey, Male Human Aristocrat 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)11 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


John Wentworth, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With a patchy silver beard and wild silver hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, John studied abroad. In his 10th year, his parents were killed by a gnolls raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: He is wracked by social anxiety; and a deep hatred of gnolls

Ideals: Joker, Gifted. Flaws: Addict, Fearful. Bonds: Enemies, Job. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

John Wentworth, Male Human Wizard 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 15 (+2)16 (+3)
Skills Arcana +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 900 gp. Gold dragon comb with red garnet eye (1200 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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