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NPC Generator

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Advanced [show]


Kyle Enfield, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze, and his gloved hand is found clutching a sai. He keeps his brown hair in a pixie cut. His skin is flawless and his blue eyes scan people very quickly.

Personality: This man loves music and to teach people music more than just about anything. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge; and he uses money and sex appeal to get what he needs

Ideals: Artistic, Fighting. Bonds: Rich, Attractive, Enemies. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Kyle Enfield, Male Human Monk 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Athletics +0, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Norman Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with broad hat. His hair is cut close to his head. His eyes are a pleasant gray.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Norman was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Disciplined. Bonds: Enemies, Poor, Adventurer. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Norman Berkeley, Male Human Barbarian 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 39 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)15 (+2) 14 (+2)8 (-1)
Skills Performance +2, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of hammers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His eyes are violet and beady.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Blacksmith mother left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content

Ideals: Fighting, Logical. Flaws: Ugly, Mundane, Disease. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Theodoric Remington, Male Human Druid 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)14 (+2) 10 (+0)13 (+1)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 19000 cp.


Social Check DCs


Alex Oakes, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in earthy colors with a black and pastel handkerchief worn on his left side. With a patchy white beard and wild white hair. His eyes are violet.

Personality: His tongue was cut out and he uses sign language. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of western immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Flaws: Disease, Shy. Bonds: Immigrant, Adventurer. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Alex Oakes, Male Human Wizard 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 0 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)15 (+2) 12 (+1)15 (+2)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Gerald Gracey, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His red hair is knotted and matted. His green eyes peer out from beneath his Stetson pastel hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As long as the job gets done he does not care how it got done.

History: He comes from a rich southern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Professionalism, Entrepeneur. Bonds: Attractive, Immigrant, Rich. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Gerald Gracey, Male Human Warrior 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 9 (-1)12 (+1)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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