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NPC Generator

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Trym Clare, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears black cloth garments or leather armor. His brown hair is smooth and relatively long. His gray eyes peer out from beneath his wide-brimmed black hat.

Personality: He will rave to anyone who will listen. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trym was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Mercenary job and began his own company from there.

Motivation: Further expansion of business; and he would like to get married and retire

Flaws: Insane, Impulsive. Bonds: Job, Military, Has a crush. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Trym Clare, Male Human Cleric 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 30 pp.


Social Check DCs


Gerard Hadley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. He wears his white hair down. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: A deep hatred of goblins; and to be a merchant again

Flaws: Shy, Disease. Bonds: Attractive, Rich, Job, Enemies. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerard Hadley, Male Human Aristocrat 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 17 (+3)10 (+0)
Skills Perception +6, Performance +3
Senses Passive Perception 13
Languages Common, Goblin, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Patrick Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. His hair is blonde and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Patrick is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He hasn't been sleeping well lately.

Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk

Flaws: Depressed, Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Slave Trader

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Patrick Cooper, Male Human Monk 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Insight +3, Nature +5
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bernard Blankley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and is wearing the road beaten gear of a warrior. His black hair is lengthy and is close to two feet long. This amber eyed westerner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Fighting, Optimist. Flaws: Impulsive, Disease. Bonds: Adventurer, Family. Occupation: Miller

Voice: Booming voice

Attributes [hide]

Bernard Blankley, Male Human Cleric 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)16 (+3) 11 (+0)15 (+2)
Skills Intimidation +5, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Infernal
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1100 gp. Black opal (900 gp). Eye agate (10 gp). Deep green spinel (160 gp). Deep blue spinel (1200 gp). Chrysoprase (50 gp).


Social Check DCs


Gerald Dumph, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple black robe with blue stripes complete with hood. His hair, while still mostly auburn, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Logical, Fighting. Bonds: Rich. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Gerald Dumph, Male Human Druid 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 18 (+4)14 (+2) 16 (+3)14 (+2)
Skills Stealth +0
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs

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