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Advanced [show]


Ralf Fulton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his crossbow. He has styled his chestnut hair well, parting it to the left. His eyes are likewise blue.

Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert, Entrepeneur. Bonds: Has a crush, Job. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Ralf Fulton, Male Human Cleric 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)13 (+1) 8 (-1)16 (+3)
Skills Acrobatics +6, Insight +2
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp.


Social Check DCs


Trym Wentworth, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears an entirely tan suit with brown socks and a vest with buckled shoes. His skin is also unnaturally pale. His long red hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a gnolls raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Religious, Enemies. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Trym Wentworth, Male Human Aristocrat 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)9 (-1) 15 (+2)8 (-1)
Skills Arcana +1, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gilbert Anderton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of lances, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His red hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gilbert was raised in a hard working conservative environment. A gifted student he started as a Server, but he got bored and became a Unemployed. He has achieved small success as a Unemployed.

Motivation: To be a Server again.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Job. Occupation: Unemployed

Voice: Voice breaks

Attributes [hide]

Gilbert Anderton, Male Human Expert 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 11 (+0)8 (-1)
Skills Deception +1
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp. Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Hunter Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a grey coat over a tan low-cut shirt, and a Stetson hat upon his head. His white hair is heavily combed to the left. His eyes are hazel and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He got into the Ploughman business at a young age. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business; and he is greedy

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Rich, Religious. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Hunter Everleigh, Male Human Aristocrat 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 17 (+3)14 (+2)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Black pearl (900 gp).


Social Check DCs


Hubert Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. He has a very tight haircut. His amber eyes lackadaisically let the world flow into them.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Hubert hails from a village terrorized by illithids. His mother was a soldier and died while he was still young. Hubert was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and many illithids want him driven away

Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies, Military. Occupation: Tanner

Voice: Cold and demanding tone

Attributes [hide]

Hubert Abram, Male Human Ranger 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 9
Languages Common, Ignan, Giant
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp.


Social Check DCs

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