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NPC Generator

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Advanced [show]


Wymar Beckwith, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this eastern man wears dark leathers with embroidery. His auburn hair is thinning but still full. His thin eyebrows rest above his beady brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He is an amazing painter.

History: When he was but 3 years old his parents immigrated from the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Dyer

Voice: Soft and melodious

Attributes [hide]

Wymar Beckwith, Male Human Ranger 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 14 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +4, Athletics +6
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 100 gp. Blue star sapphire (400 gp).


Social Check DCs


Drogo Blythe, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple blue robe with red stripes complete with hood. His golden hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world

Ideals: Entrepeneur, Impeccable. Flaws: Shy. Bonds: Rich. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Drogo Blythe, Male Human Monk 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 10 (+0)10 (+0)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Reynard Badger, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his whip. His black hair is singed and shortened. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He is a logical person and will generally grow upset if things defy logic and science.

History: Reynard hails from a village terrorized by gnolls. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Reynard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: A deep hatred of gnolls.

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Enemies. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Reynard Badger, Male Human Barbarian 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)17 (+3) 12 (+1)7 (-2)
Skills Insight +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 100 gp. Sard (30 gp). Obsidian (13 gp). Rose (30 gp). Black opal (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Wharton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he usually wears his grey robe and has his axe always slung over his shoulder. His hair is blonde and very short. He has several tiny aquamarine earrings on each ear.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his father. Trey was born on a far eastern desert where he grew up under the tutelage of his father, an expert Engraver. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Optimist, Joker, Fighting. Bonds: Rich, Immigrant. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Trey Wharton, Male Human Druid 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Conrad Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His silver hair is knotted and matted. He has several tiny ruby earrings on each ear.

Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Sage profession.

History: He was born in the north. In his 13th year, his parents were killed by a dire rats raid, leaving Conrad alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: He is content; and he wants revenge against dire rats

Flaws: Mundane. Bonds: Rich, Job, Immigrant, Enemies. Occupation: Interpreter

Voice: Pronounces O like U

Attributes [hide]

Conrad Mitchell, Male Human Fighter 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 9 (-1)11 (+0)
Skills History +5, Religion +5
Senses Passive Perception 9
Languages Common, Celestial, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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