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NPC Generator

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Advanced [show]


Gerard Mori, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries a battered club and tarnished bow as well. With a patchy red beard and wild red hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He comes from a rich western family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive, Rich. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Gerard Mori, Male Human Adept 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Insight +6, Stealth +2
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 6000 sp.


Social Check DCs


Gerald Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a clover on it. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are amber.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gerald was raised in a hard working conservative environment. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic, Depressed. Bonds: Enemies, Job. Occupation: Sailor

Voice: Ums and uhs a lot

Attributes [hide]

Gerald Anderton, Male Human Warrior 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)10 (+0) 5 (-3)13 (+1)
Skills Deception +3, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Adam Weld, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a cross on it. His white hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and he has money and likes to spend it

Ideals: Artistic. Flaws: Antagonistic, Depressed. Bonds: Slave, Rich. Occupation: Architect

Voice: Slurs words

Attributes [hide]

Adam Weld, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)17 (+3) 12 (+1)10 (+0)
Skills Investigation +6, Performance +3
Senses Passive Perception 11
Languages Common, Auran, Gnoll, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fitting clothing which further accentuates his frame. He has a long golden beard with little hanging trinkets. His violet eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He would rather hide behind his crafts than deal with other people.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and an old rival family wants him found

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Nature, Mentor. Occupation: Doctor

Voice: Middle-eastern accent

Attributes [hide]

Shane Garrick, Male Human Adept 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Infernal, Aquan
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 40000 cp. Iolite (80 gp).


Social Check DCs


Gerald Merton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his long black hair kept up in a rat tail. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the east his family was never financially stable. After coming to the age of reason, Gerald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Poor. Occupation: Guard

Voice: Cold and demanding tone

Attributes [hide]

Gerald Merton, Male Human Warrior 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)12 (+1) 7 (-2)16 (+3)
Skills Perception +0, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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