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NPC Generator

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Advanced [show]


Trym Perry, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of bastard swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is frequently practicing swordplay.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Insane, Antagonistic. Bonds: Military. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Trym Perry, Male Human Rogue 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)8 (-1) 7 (-2)15 (+2)
Skills Deception +4, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2600 sp. Solid gold idol (400 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs


Adelard Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is portly but not overly obese. He sports a long chestnut beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful wizard made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Fighting, Opinionated. Bonds: Attractive, Adventurer, Mentor. Occupation: Performer

Voice: Laughs frequently while speaking

Attributes [hide]

Adelard Radcliffe, Male Human Adept 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)17 (+3) 11 (+0)9 (-1)
Skills Animal Handling +2, Deception +1
Senses Passive Perception 10
Languages Common, Terran, Abyssal, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 31000 sp. 2 Thunderstones.


Social Check DCs


Anselm Addington, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears loose pants and a collared shirt complete with sweater beneath his coat. His right leg appears badly burned and disfigured. He wears his brown hair up. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anselm is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Justice. Flaws: Addict, Greedy. Bonds: Nature. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Anselm Addington, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 17 (+3)15 (+2)
Skills Medicine +5, Performance +4
Senses Passive Perception 13
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Conrad Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a red tunic with white highlights, and long black pants that bunch up around his shoes. His brown hair, when down, is lengthy. His eyes are amber and he is always smoking a pipe.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He works hard and plays hard.

History: He was born in the north, but his parents moved at a very young age to the south. A gifted student he started as a Ruler, but he got bored and became a Bowyer. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge

Flaws: Hedonist. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Bowyer

Voice: Gruff and masculine

Attributes [hide]

Conrad Hayhurst, Male Human Sorcerer 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)10 (+0) 12 (+1)16 (+3)
Skills Deception +6, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 7000 sp.


Social Check DCs


Patrick Copeland, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large black mantle and cape that has been intricately interwoven into his white robe. His white hair is cut short. He has gray eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He served in the navy to pay for his family's outstanding loans. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Secretive, Insane. Bonds: Military, Family. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Patrick Copeland, Male Human Sorcerer 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 7 (-2)12 (+1)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 8
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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