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NPC Generator

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Advanced [show]


Balimaar Shirley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey costume with the symbols of the four houses of cards on his torso. His hair is cut close to his head. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Ugly, Shy, Fearful. Bonds: Poor, Family. Occupation: Farmer

Voice: Ums and uhs a lot

Attributes [hide]

Balimaar Shirley, Male Human Wizard 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Acrobatics +0, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. Malachite (7 gp). 1 Masterwork Common Melee.


Social Check DCs


Nicholas Copeland, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He typically wears grey cloth garments or leather armor. His chestnut hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by illithids. Nicholas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Wants a kiss; and he seems to be bored by most things

Flaws: Antagonistic, Mundane. Bonds: Enemies, Family, Has a crush. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Nicholas Copeland, Male Human Warlock 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 10 (+0)15 (+2)
Skills Athletics +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp.


Social Check DCs


Patrick Nibley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man sports yellow clothing, slightly heavier than average wear. His hair, while still mostly chestnut, has prominent grey streaks. His blue eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Further he is a bit of a stoner and is frequently out of it.

History: He was born in a small mountains village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Disciplined. Flaws: Addict, Insomniac. Bonds: Nature, Job. Occupation: Bowyer

Voice: Cold and demanding tone

Attributes [hide]

Patrick Nibley, Male Human Warlock 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills History +4, Stealth +2
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 200 gp.


Social Check DCs


Ernest Hayley, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. He has silver hair. His fierce hazel eyes like to dwell on things.

Personality: He is very quiet and rarely speaks above a whisper. He believes the world needs to unite to get rid of gnolls once and for all.

History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Fletcher.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Flaws: Shy. Bonds: Rich, Enemies, Nature, Job. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Ernest Hayley, Male Human Rogue 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1 Holy water. 4 Antitoxin. 2 Smokesticks.


Social Check DCs


Manfred Mori, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His moppish auburn hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born in a small desert village. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Days after completing his studies, news broke out that his hometown was attacked by goblins. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Revenge.

Ideals: Joker. Bonds: Enemies, Nature, Family. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Manfred Mori, Male Human Rogue 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Ignan, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +4

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs

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