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Advanced [show]


Bernard Conway, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. His hair is silver and curly. His eyes are brown and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gifted from a young age, Bernard studied abroad. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Ideals: Justice, Gifted. Bonds: Immigrant, Adventurer, Job. Occupation: Sailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Bernard Conway, Male Human Barbarian 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 52 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 16 (+3)14 (+2) 10 (+0)15 (+2)
Skills History +5
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +0 / 2d6-3, Grapple +3

Possessions: 500 gp. Eye agate (13 gp). Azurite (13 gp). Tourmaline (90 gp). Obsidian (13 gp).


Social Check DCs


Simon Hartford, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a tan coat over a pastel low-cut shirt, and a deerstalker hat upon his head. His clothes are grease stained in places. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Scribe

Voice: Scratchy, weak

Attributes [hide]

Simon Hartford, Male Human Wizard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)8 (-1) 8 (-1)13 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Theobald Alby, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He very much looks the part of a Shoemaker. He has wavy blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Theobald took refuge in the large cave and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor.

Flaws: Insomniac, Insane. Bonds: Job, Attractive, Nature. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Theobald Alby, Male Human Aristocrat 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hugh Huckabee, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. His chestnut hair, when down, is lengthy. He has amber eyes and a green hat with a pastel feather.

Personality: He is extraordinarily eccentric. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born to a Butcher, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insane. Bonds: Immigrant, Poor. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Hugh Huckabee, Male Human Adept 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)8 (-1) 11 (+0)15 (+2)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Home, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his red hair up. His violet eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Shane was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Shane and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Shane Home, Male Human Aristocrat 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)16 (+3) 15 (+2)14 (+2)
Skills Arcana +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 900 gp.


Social Check DCs

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