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NPC Generator

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Advanced [show]


Geoffrey Dayton, Male Human [Permalink]

Personal [hide]

Description: A 6'1" northern man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is frequently practicing swordplay.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a brigands raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud.

Flaws: Shy. Bonds: Attractive, Military, Religious, Enemies. Occupation: Bricklayer

Voice: Sore throat, cough

Attributes [hide]

Geoffrey Dayton, Male Human Commoner 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 15 (+2)16 (+3)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Guy Hampton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears long strands of emerald and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a small hat to cover his moderate length auburn hair. He has gray eyes and a red hat with a tan feather.

Personality: Calm and collected, he is a well trained Shipwright. He plays an instrument quite well.

History: He was raised in a plains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and wants to open a new tavern

Ideals: Athletic, Artistic. Bonds: Rich, Job, Nature. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Guy Hampton, Male Human Aristocrat 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 7 (-2)15 (+2)
Skills Stealth +3, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 7000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Easton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a Stetson hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. Like his mother and his brother before him, after school he went straight into learning to become a Architect. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Find a way to reverse the transformation of his brother; and he is terrified, and will act out of fear

Flaws: Mundane, Fearful. Bonds: Job, Family. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Gerald Easton, Male Human Expert 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 50 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)9 (-1) 16 (+3)15 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1

Possessions: 1100 gp. Freshwater pearl (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Digby, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered tan stockings. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a cross on it. His black hair is braided into rings. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He never wears the same outfit twice, unless he absolutely has to.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.

Motivation: Money/treasure; and revenge

Ideals: Joker, Artistic. Flaws: Insomniac. Bonds: Rich, Enemies. Occupation: Farmer

Voice: Nasally tone

Attributes [hide]

Hunter Digby, Male Human Aristocrat 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)15 (+2) 16 (+3)8 (-1)
Skills History +4, Medicine +5
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. Red spinel (120 gp). 1 Minor magic item.


Social Check DCs


Trey Law, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a red vest and prefers blue and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his silver hair up in a very large beehive style do. His gray unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Sold as a small child to a brothel owner, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his poetry dream.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Religious, Mentor. Occupation: Dilettante

Voice: Slurs words

Attributes [hide]

Trey Law, Male Human Sorcerer 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 600 gp. Large well-done wool tapestry (300 gp). Fire opal pendant on a fine gold chain (600 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Minor magic item.


Social Check DCs

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