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NPC Generator

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Advanced [show]


Ernest Kensley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and is generally well dressed albeit a few years behind the times. His red hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. He has had some formal writing training, and achieved minor success. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Philantrophist, Artistic. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Barber

Voice: Spanish accent

Attributes [hide]

Ernest Kensley, Male Human Cleric 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)17 (+3) 11 (+0)13 (+1)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 90 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Thomas Carlton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a blue collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a very tight haircut. He has a dull look in his green eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has a crush on the local Butcher; and to clean up the streets

Bonds: Job, Rich, Adventurer, Guardian, Has a crush. Occupation: Laborer

Voice: Shortens vowels

Attributes [hide]

Thomas Carlton, Male Human Sorcerer 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)15 (+2) 4 (-3)14 (+2)
Skills Medicine -1
Senses Passive Perception 7
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 1600 sp.


Social Check DCs


Thomas Barton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has no hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is overprotective of those who hire his services. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Thomas was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Guardian, Family. Occupation: Fisher

Voice: Whispers

Attributes [hide]

Thomas Barton, Male Human Bard 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)18 (+4) 13 (+1)12 (+1)
Skills History +6, Performance +3
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Sylvan, Giant
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: Just what you see.


Social Check DCs


Randal Warwick, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of shortspears, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His blonde hair is slicked back into a classic pompadour. His fierce green eyes like to dwell on things.

Personality: He is happy with his job as a Dilettante. He turns his eye from what people do, preferring to live and let live. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Dilettante business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Dilettante

Voice: Loud with bravado

Attributes [hide]

Randal Warwick, Male Human Cleric 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 400 gp.


Social Check DCs


Trey Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a black poncho over his likewise colored trousers and shirt. His hair is long and silver with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor

Flaws: Insomniac, Addict. Bonds: Religious, Rich, Job. Occupation: Apothecary

Voice: Laughs frequently while speaking

Attributes [hide]

Trey Lancaster, Male Human Expert 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)17 (+3) 11 (+0)14 (+2)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Auran, Halfling, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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