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NPC Generator

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Advanced [show]


Gunter Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized jet on his left hand. His hair is greying and his face has many wrinkles. His eyes are likewise green.

Personality: Eccentric and domineering, Gunter will drive conversation. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Gunter studied abroad. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Extrovert, Gifted. Bonds: Rich, Job, Adventurer. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Gunter Thackeray, Male Human Rogue 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 8 (-1)14 (+2) 7 (-2)16 (+3)
Skills Animal Handling +0, Intimidation +5
Senses Passive Perception 8
Languages Common, Ignan, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Theobald Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs, and he perpetually has his bow ready. His brown hair is smooth and relatively long. His ears are large.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Theobald was left his father's suit of armor and trained in its use and care. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west

Ideals: Fighting, Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Military. Occupation: Bather

Voice: Draws out vowels

Attributes [hide]

Theobald Lindsay, Male Human Barbarian 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 52 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp.


Social Check DCs


Peter Law, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. His red hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the south, but his parents moved at a very young age to the east. Peter was born on a far southern desert where he grew up under the tutelage of his mother, an expert Merchant. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting. Flaws: Terse, Hedonist. Bonds: Rich, Immigrant. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Peter Law, Male Human Warrior 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)17 (+3) 12 (+1)14 (+2)
Skills Investigation +6, Persuasion +5
Senses Passive Perception 11
Languages Common, Ignan, Goblin, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Merton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is white and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the north to a Merchant, Percival learned a great deal about his father's area of expertise. He worked as a nervous Merchant and found it very stressful. He struck the Merchant job and began his own company from there.

Motivation: Marry his sister to traveling adventurers.

Ideals: Joker. Flaws: Insomniac. Bonds: Family, Job. Occupation: Merchant

Voice: Low range voice

Attributes [hide]

Percival Merton, Male Human Commoner 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 400 gp. Freshwater pearl (15 gp).


Social Check DCs


Roger Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries a battered greatsword and tarnished sickle as well. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears large thick round spectacles.

Personality: Roger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Optimist. Flaws: Disease. Bonds: In love. Occupation: Marshal

Voice: Strong lisp

Attributes [hide]

Roger Jacobs, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)16 (+3) 12 (+1)12 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Abyssal, Terran, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp.


Social Check DCs

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