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NPC Generator

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Advanced [show]


Ernest Clifford, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Cartwright. He is portly but not overly obese. His blonde hair is heavily combed to the left. This green eyed northerner is not easily forgotten.

Personality: He likes to make people angry or surprised. He is obsessed with a lost civilization.

History: Ernest lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Ernest Clifford, Male Human Aristocrat 9
Medium (5'4") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 39 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)15 (+2) 11 (+0)17 (+3)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1900 gp. Black pearl (700 gp). Chalcedony (80 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Byron, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His black hair, when down, is lengthy. His amber eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Gerald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Military. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Gerald Byron, Male Human Rogue 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)11 (+0) 13 (+1)10 (+0)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Patrick Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely brown suit with blue socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. With bright blonde hair and a scraggly beard. His gray eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Barkeep business at a young age. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He became a Barkeep soon after.

Motivation: Sabotage a competitor.

Bonds: Rich, Guardian, Job, Family. Occupation: Barkeep

Voice: Can't modulate volume

Attributes [hide]

Patrick Fawcett, Male Human Aristocrat 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Auran, Gnoll, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Diggory Skelton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears tattered old clothes. He keeps his white hair in a pixie cut. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is an amazing painter.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Baker they were divorced and he won custody of their daughter. He worked as a Sculptor, and he later adopted a second daughter.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Family, Nature. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Diggory Skelton, Male Human Expert 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Roger Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. He has no hair. His amber eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with his god.

History: The child of a Slave Trader, who enjoyed hunting, Roger was taken on many hunting expeditions. When Roger reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Emotional. Bonds: Religious, Nature, Military. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Roger Ridley, Male Human Cleric 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)10 (+0) 16 (+3)14 (+2)
Skills Arcana +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp.


Social Check DCs

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