Roland Browning, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is generally shirtless and showing off his tattooed chest. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Actor and found it very stressful. He has drifted from career to career and currently works as a Actor.
Motivation: To reunite with his absent mother; and sabotage a competitor
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Job, Family. Occupation: Actor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 6 (-2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Holy water. 4 Acid flasks. 3 Alchemist’s fire.
Dustin Leighton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in a clean green cloak covering his clean studded leather. His hair is brown, silky, and of moderate length. His violet eyes peer out from beneath his wide-brimmed green hat.
Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Humans. He is able to make almost anything out of random pieces of junk.
History: He got into the Sellsword business at a young age. After coming to the age of reason, Dustin took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Sellsword.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Sellsword
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Large well-done wool tapestry (400 gp). 1 Banded mail. 1 Chain shirt. 1 Half-Plate.
Everard Allerton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears bulky black painted plate armor and is in decent physical shape. He has done his best to style his chestnut hair to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Everard was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Everard was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Ruler for hire.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly. Bonds: Job, Military. Occupation: Ruler
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points -2 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 5 (-3) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 700 gp. Golden yellow topaz (1200 gp). Chrysoprase (40 gp).
Alex Tickle, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His whole body is exceptionally muscular. He has no hair. His face is covered beneath a completely black helmet.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His parents moved while he was still in utero so he is the first generation to be born here. Alex was born on a far northern desert where he grew up under the tutelage of his mother, an expert Dilettante. He left for the north, certain he would find work there.
Motivation: Wants to have a good time and be beloved.
Ideals: Justice, Optimist. Flaws: Ugly. Bonds: Immigrant. Occupation: Dilettante
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. Brown-green garnet (160 gp). Aquamarine (300 gp). Moss agate (13 gp). Aquamarine (300 gp).
Percival Walpole, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. His eyes are likewise brown.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Artistic, Fighting. Bonds: Rich, Slave, Enemies, Family. Occupation: Adventurer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 12 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1000 gp. 1 Minor magic item.
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