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Advanced [show]


Reynard Harlan, Male Human [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a green coat with red slacks. He carries with him a set of clubs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His auburn hair is still thick. His green eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.

History: The child of a Weaver, who enjoyed hunting, Reynard was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Bricklayer.

Motivation: Sabotage a competitor.

Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Job, Nature. Occupation: Bricklayer

Voice: High pitched and raspy

Attributes [hide]

Reynard Harlan, Male Human Fighter 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)12 (+1) 5 (-3)13 (+1)
Skills Sleight of Hand +3, Survival +0
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Moonstone (30 gp). Banded agate (7 gp). Jet (160 gp). 1 Minor magic item.


Social Check DCs


Heward Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful. Bonds: Debt. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Heward Kelsey, Male Human Druid 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Charles Gentry, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a yellow costume with the symbols of the four houses of cards on his torso. His golden hair is matted, messy, and big. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his father was called into army service. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Entrepeneur, Persistence. Flaws: Ugly. Bonds: Military. Occupation: Sculptor

Voice: High pitched, excited

Attributes [hide]

Charles Gentry, Male Human Fighter 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Arcana +6, Stealth +4
Senses Passive Perception 12
Languages Common, Goblin, Celestial, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Heward Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His skin is fair and his fingers are delicate and long. His silver hair is kept up in a ponytail inside a broad hat. He has a tattooed face.

Personality: Calm and collected, he is a well trained Seamstress. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the north his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Seamstress like his mother before him.

Motivation: Sabotage a competitor.

Bonds: Job, Has a crush, Adventurer, Poor, Attractive. Occupation: Seamstress

Voice: Cold and demanding tone

Attributes [hide]

Heward Hadley, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)14 (+2) 18 (+4)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 14
Languages Common, Celestial, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Norman Hale, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears suspenders and red workpants. His shirt is white, and he wears a heavy red leather apron most of the time. His auburn hair is thinning but still full. He has gray eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Norman was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 7 years.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Insane. Bonds: Job. Occupation: Ruler

Voice: Squeaky

Attributes [hide]

Norman Hale, Male Human Fighter 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 65 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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