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Advanced [show]


Anthony England, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized jet on his right hand. He has dyed his greying golden hair a little too much giving a sharp golden color. He is very pretty but has cold, dead eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Attractive, Religious. Occupation: Roofer

Voice: Smoker's lung

Attributes [hide]

Anthony England, Male Human Barbarian 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 47 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Stealth +4, Survival +4
Senses Passive Perception 11
Languages Common, Celestial, Aquan, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 6000 sp. Carnelian (50 gp). White opal (1200 gp).


Social Check DCs


Simon Coombs, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he sports brown clothing, slightly heavier than average wear. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: While he acts the brute, he is far gentler than he would appear. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his sister before him, after school he went straight into learning to become a Weaver. He inherited the family business which he has now maintained for 7 years.

Motivation: Expand his business; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Poor, Job. Occupation: Weaver

Voice: Mumbles to self between sentences

Attributes [hide]

Simon Coombs, Male Human Aristocrat 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)18 (+4) 13 (+1)14 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Aquan, Ignan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Tiger eye turquoise (8 gp). Zircon (30 gp). Bloodstone (30 gp).


Social Check DCs


Arnold Thornton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears rags and sports a simple walking cane. His clothes are grease stained in places. He sports a long red beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Arnold wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He is content.

Ideals: Disciplined. Flaws: Selfish, Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Arnold Thornton, Male Human Expert 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)9 (-1) 11 (+0)13 (+1)
Skills Insight +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Don Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His white hair is heavily combed to the left. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Bookbinder business.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Bookbinder

Voice: Russian accent

Attributes [hide]

Don Heiser, Male Human Ranger 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)9 (-1) 11 (+0)11 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1700 sp.


Social Check DCs


Gerard Spalding, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his pickaxe always slung over his shoulder, and he perpetually has his pickaxe ready. He wears his hair in dreadlocks. His violet eyes dart from person to person.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Gerard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Shipwright mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Marry his brother to traveling adventurers; and he wants revenge against gnolls

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Enemies, Family. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Gerard Spalding, Male Human Fighter 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 53 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 15 (+2)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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