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Advanced [show]


Gilbert Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of bows on his belt, each one with a sapphire on the hilt. He keeps his long white hair kept up in a rat tail. His face is scarred and worn.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice, Optimist. Flaws: Ugly. Bonds: Nature. Occupation: Stylist

Voice: Dark and ominous

Attributes [hide]

Gilbert Sutton, Male Human Commoner 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)11 (+0) 14 (+2)18 (+4)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Shane York, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Herbalist does. He has a slight overbite and is overall scrawny. He has no hair. He has several tiny amber earrings on each ear.

Personality: He is business-like. He takes instructions and follows them to the letter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Mortician, but he was a colossal failure. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Professionalism, Optimist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Herbalist

Voice: Sore throat, cough

Attributes [hide]

Shane York, Male Human Cleric 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)8 (-1) 16 (+3)14 (+2)
Skills Investigation +1, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs


Heward Kendal, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. His golden hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is an amazing painter.

History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Passionate, Gifted. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Performer

Voice: Russian accent

Attributes [hide]

Heward Kendal, Male Human Commoner 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Investigation +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Anselm Kirby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a worn and beaten armor. With bright white hair and a scraggly beard. His violet eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Anselm and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Anselm discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Anselm fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Retire the richest man in the south.

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Anselm Kirby, Male Human Cleric 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs


Alexandre Tenley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large red mantle and cape that has been intricately interwoven into his brown robe. His black hair is drawn into a tight pony tail with a skull scrunchie. His hazel eyes are passionate and lively.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: When he was but 3 years old his parents immigrated from the north. His mother was a soldier and died while he was still young. Alexandre was left his mother's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Military. Occupation: Marshal

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alexandre Tenley, Male Human Sorcerer 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 300 gp. 1 Silk rope. 1 Healer’s kit.


Social Check DCs

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