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NPC Generator

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Advanced [show]


Anselm Shelly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears a tan coat over a white low-cut shirt, and a top hat upon his head, and his gloved hand is found clutching a quarterstaff. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Anselm was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.

Motivation: His relatives are trying to arrange a marriage; and meet up once more with his childhood friend

Ideals: Opinionated. Bonds: Adventurer, Job, Rich, Family. Occupation: Sage

Voice: Speaks in third person

Attributes [hide]

Anselm Shelly, Male Human Commoner 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)16 (+3) 10 (+0)11 (+0)
Skills Arcana +6, Athletics +4
Senses Passive Perception 10
Languages Common, Draconic, Aquan, Halfling
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +4

Possessions: 30000 cp. Eyepatch with mock eye of sapphire and moonstone (2300 gp).


Social Check DCs


Lewis Acton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is generally shirtless and showing off his tattooed chest and is in decent physical shape. His silver hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He loves telling others what to do and how they should feel about things. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west his family was never financially stable. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter.

Ideals: Opinionated, Justice. Bonds: Poor, Family. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lewis Acton, Male Human Monk 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 7 (-2)11 (+0) 13 (+1)16 (+3)
Skills History +2, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Frederick Marleigh, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this northern man wears a green vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is silver and very short. He wears crescent spectacles with a black brim.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. Now he works as a music tutor during his time off.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Optimist, Logical, Artistic. Bonds: Rich. Occupation: Junk Dealer

Voice: Pronounces difficult words wrong

Attributes [hide]

Frederick Marleigh, Male Human Commoner 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)10 (+0) 9 (-1)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Charles Addington, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He usually wears his grey robe and has his bow always slung over his shoulder. His hair is auburn, silky, and of moderate length. His eyes are hazel and catlike.

Personality: He likes to make people angry or surprised. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gifted from a young age, Charles studied abroad. His parents enrolled him in a Warrior school at a young age so that he could practice his martial talents. He became a Layabout soon after.

Motivation: Expand his business; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Layabout

Voice: Stutters

Attributes [hide]

Charles Addington, Male Human Warrior 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerard Dalton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light black in addition to tight pants. He has dyed his greying silver hair a little too much giving a sharp silver color. He has several tiny sapphire earrings on each ear.

Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is an amazing painter.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. Over the years he perfected his riding and shooting skills. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Ideals: Artistic, Gifted. Bonds: Rich, Adventurer, Nature, Military. Occupation: Farmer

Voice: Russian accent

Attributes [hide]

Gerard Dalton, Male Human Druid 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs

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