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NPC Generator

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Advanced [show]


Trey Peyton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He carries a battered shield and tarnished mace as well. He has moderate length brown hair. He is very pretty but has cold, dead eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not trust anyone and sleeps with one eye open.

History: When he was but 5 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Sailor

Voice: Old thin voice

Attributes [hide]

Trey Peyton, Male Human Warrior 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)15 (+2) 12 (+1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp. A life-sized copper and silver statuette of a cockatrice. (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Adelard Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a moderate pudge and is not very fit. His hair is chestnut and very short. He tend to wears goggles to shield his eyes.

Personality: Adelard is depressed about a lot of things. He tends to be a nihilist. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a brigands raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Religious, Enemies. Occupation: Healer

Voice: Soothing and warm

Attributes [hide]

Adelard Dudley, Male Human Expert 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 10 (+0)8 (-1)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. 3 Alchemist’s fire. 2 Thunderstones.


Social Check DCs


Don Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His brown hair is knotted and matted. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Poor, Job. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Don Myerscough, Male Human Cleric 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. 1 Darkwood Buckler.


Social Check DCs


Odo Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He is portly but not overly obese. His hair, while still mostly black, has prominent grey streaks. His eyes are blue.

Personality: His tongue was cut out and he uses sign language. He uses divination through singing.

History: He got into the Servant business at a young age. His parents enrolled him in a Barbarian school at a young age so that he could practice his martial talents. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Many brigands want him driven away; and further expansion of business

Ideals: Gifted. Flaws: Disease, Secretive. Bonds: Job, Enemies. Occupation: Servant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Odo Dalton, Male Human Barbarian 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 13 (+1)15 (+2) 13 (+1)9 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Banded agate (6 gp).


Social Check DCs


Jocelyn Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of strength on his torso. His auburn hair is unkempt and raggedy. His violet eyes are passionate and lively.

Personality: He is happy with his job as a Dilettante. He turns his eye from what people do, preferring to live and let live. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Jocelyn took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Dilettante

Voice: Speaks in third person

Attributes [hide]

Jocelyn Dumph, Male Human Barbarian 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 17 (+3)15 (+2)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 sp. Coral (50 gp). Red-brown spinel (50 gp). Smoky quartz (40 gp). 4 Thunderstones. 1 Tanglefoot bags. 4 Thunderstones.


Social Check DCs

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