Ralf Fulton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is long and unkept. He is baby faced.
Personality: He likes to make people angry or surprised. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the west to a Armorer, Ralf learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: Further expansion of business; and expand his business
Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Job. Occupation: Armorer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 3 (-4) | 13 (+1) |
Senses Passive Perception 6
Languages Common, Gnoll, Orc, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 40 pp. Moonstone (40 gp). Violet garnet (500 gp). Hematite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Haley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy white suit. He has a moderate pudge and is not very fit. He wears his white hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with his god.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Anselm took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Gifted. Bonds: Attractive, Religious, Rich, Job. Occupation: Cook
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 20 pp. Star ruby (1100 gp).
Bertram Carlton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a brown armored body suit, with a simple blue line shooting up and back down. He is an epitome of beauty. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He loathes his own lifestyle.
Flaws: Depressed, Fearful. Bonds: Attractive, Rich. Occupation: Blacksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Elven
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
Possessions: 60 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Odo Byron, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears his hair in dreadlocks. His eyes are a pleasant brown.
Personality: Odo wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: A deep hatred of illithids; and he feels threatened by others
Ideals: Disciplined. Flaws: Fearful. Bonds: Slave, Rich, Enemies. Occupation: Servant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp.
Anselm Landon, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is long and unkept. This gray eyed southerner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He is frequently practicing swordplay.
History: From birth he was tutored by a cruel and relentless mentor. When Anselm reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military, Mentor. Occupation: Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Undercommon, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
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