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NPC Generator

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Advanced [show]


Roger Bradley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He has moderate length brown hair. His green unseeing eyes seem to look past you.

Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's attracted to the PC; and he has a crush on the local tailor

Ideals: Extrovert, Professionalism, Persistence. Flaws: Disease. Bonds: Nature, Has a crush. Occupation: Beggar

Voice: Dark and ominous

Attributes [hide]

Roger Bradley, Male Human Druid 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)8 (-1) 13 (+1)14 (+2)
Skills Deception +5, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 100000 cp. Blue star sapphire (600 gp). Red-brown spinel (110 gp). Bloodstone (80 gp). Sardonyx (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Kirby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Junk Dealer. His hair is greying and his face has many wrinkles. His violet eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He comes from a rich eastern family. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Persistence, Gifted. Bonds: Rich, Adventurer, Job. Occupation: Junk Dealer

Voice: Eastern European accent

Attributes [hide]

Ernest Kirby, Male Human Wizard 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 6 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)16 (+3) 11 (+0)12 (+1)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Carlisle, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and is dressed in a clean grey cloak covering his clean studded leather. His white hair is cut short. His eyes are violet and catlike.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Arnold was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their daughter. He worked as a Body Guard, and he later adopted a second daughter.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Flaws: Depressed, Antagonistic. Bonds: Military, Family, Adventurer. Occupation: Body Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Carlisle, Male Human Cleric 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 10 (+0)7 (-2)
Skills Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is cut short with large spiked bangs in the front. His green eyes peer out from beneath his wide-brimmed grey hat.

Personality: Eccentric and domineering, Alexandre will drive conversation. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Extrovert. Flaws: Impulsive. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Alexandre Anderton, Male Human Warlock 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)12 (+1) 15 (+2)16 (+3)
Skills Deception +6, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 40000 cp. Jet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries a battered halberd and tarnished longbow as well. His hair is blonde, silky, and of moderate length. This gray eyed easterner is not easily forgotten.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Enemies, Military. Occupation: Barkeep

Voice: Forgets to breathe while speaking

Attributes [hide]

Theodoric Northcott, Male Human Ranger 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)13 (+1) 9 (-1)17 (+3)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs

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