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NPC Generator

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Advanced [show]


Dustin Graham, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. He is muscular with a powerful set of arms. His silver hair is matted, messy, and big. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Religious, Mentor. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Dustin Graham, Male Human Commoner 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +2, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +5

Possessions: 800 gp. Moss agate (10 gp). Jet (90 gp).


Social Check DCs


Roland Browning, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally shirtless and showing off his tattooed chest. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Actor and found it very stressful. He has drifted from career to career and currently works as a Actor.

Motivation: To reunite with his absent mother; and sabotage a competitor

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Job, Family. Occupation: Actor

Voice: Speaks with back of mouth

Attributes [hide]

Roland Browning, Male Human Barbarian 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)12 (+1) 13 (+1)12 (+1)
Skills Athletics +5, History +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Holy water. 4 Acid flasks. 3 Alchemist’s fire.


Social Check DCs


Ernest Shirley, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a pastel coat with brown slacks. He carries with him a set of scythes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his white hair. He wears a mask on his face.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered

History: Ernest was born the youngest of three triplets. He dropped out of school to support his sick father, and resented it. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Fighting, Extrovert, Logical. Bonds: Attractive, Family. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Ernest Shirley, Male Human Commoner 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)9 (-1) 12 (+1)11 (+0)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp. Blue quartz (12 gp). Violet garnet (400 gp). 4 Thunderstones. 4 Alchemist’s fire.


Social Check DCs


William Marley, Male Human [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a brown coat with black slacks. He carries with him a set of flails, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his auburn hair. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Hunter

Voice: Farmer accent

Attributes [hide]

William Marley, Male Human Druid 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Druidic, Elven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 10000 sp. Fire opal pendant on a fine gold chain (1500 gp). Jeweled anklet (3000 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs


Nicholas Kendal, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. His auburn hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are brown.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Nicholas studied abroad. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nicholas took refuge in the ruined castle and found the beat up kukri and armor he uses now. He was granted divine powers by his dying brother.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Ugly, Sensitive, Secretive. Bonds: Poor, Nature. Occupation: Crown-heir

Voice: Soft and mumbly

Attributes [hide]

Nicholas Kendal, Male Human Druid 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)9 (-1) 11 (+0)15 (+2)
Skills Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 1 Average lock. 1 Backpack. 1 Simple lock. 1 Masterwork manacles.


Social Check DCs

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