Simon Atterton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. He wears his blonde hair down. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born in the north. He was taken from his home at a very young age. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is content.
Flaws: Addict, Mundane. Bonds: In love, Immigrant, Slave. Occupation: Adventurer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 10 (+0) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Red garnet (80 gp). Malachite (10 gp).
William Cromwell, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With a patchy brown beard and wild brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a slaver, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Ideals: Justice. Flaws: Insane, Insomniac. Bonds: Rich, Mentor. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Drogo Gracey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in earthy colors with a black and tan handkerchief worn on his left side. He wears a small hat to hide his balding. This blue eyed northerner is not easily forgotten.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by giants. Drogo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: An old rival family wants him found; and he wants revenge against giants
Flaws: Sensitive. Bonds: Family, Nature, Enemies. Occupation: Engraver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp.
Ernest Dalton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a black collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His white hair is heavily combed to the right. This brown eyed southerner is not easily forgotten.
Personality: Ernest wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He would like to get married and retire; and obtaining odd cultural human artifacts is his passion
Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Adventurer, Has a crush. Occupation: Assassin
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2800 sp.
Gerald Darlington, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a tight fitting tan shirt and pants. His blonde hair is kept up in a ponytail inside a deerstalker hat. He wears large thick round spectacles.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.
History: He was raised in a mountains tribe. A gifted student he started as a Slave Trader, but he got bored and became a Merchant. He's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: Find a way to reverse the transformation of his sister; and expand his business
Ideals: Philantrophist. Bonds: Job, Nature, Family. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 55 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 300 gp. Star rose quartz (20 gp). Banded agate (15 gp). 1 Minor magic item.
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