Tim Huckabee, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears white trousers with brown and white striped suspenders. He wears various colorful collared shirts. He has styled his auburn hair well, parting it to the right. His ears are large.
Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Tim took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and doesn't want to be a barkeep and was forced into it by his family
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Barkeep
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp.
Wymar Denholm, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a faded coat and loose pants complete with deerstalker hat. His clothes are grease stained in places. He wears a colorful flower in his auburn hair. He has gray eyes and a green hat with a grey feather.
Personality: He snorts whenever he laughs or is feeling confident. He uses divination through singing.
History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Immigrant, Attractive. Occupation: Shoemaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 13 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp. Violet garnet (300 gp). Banded agate (14 gp). Golden pearl (100 gp). Iolite (80 gp). 1 Minor magic item.
Ralf Haley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Ralf was born the youngest of three triplets. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and an old rival family wants him found
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Nature, Family. Occupation: Navigator
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Gilbert Bradly, Male Human [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. He has a moderate pudge and is not very fit. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are hazel and he is always smoking a pipe.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: The child of northern immigrants he idolized his father. His necromantic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his old friends.
Ideals: Joker, Gifted. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Engraver
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 700 gp.
Bertram Shirley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His auburn hair is singed and shortened. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He receives visions of the future at random moments
History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Immigrant, Nature. Occupation: Marshal
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


