Reynard Chatham, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He is muscular with a powerful set of arms. His white hair is smooth and relatively long. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a white middle class family as the only child. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: To end his boredom.
Ideals: Joker, Artistic. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 28000 cp.
Lewis Ramsay, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His hair is cut close to his head. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He plays an instrument quite well.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Sellsword
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 38 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 400 gp.
Nicholas Davenport, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. His head has been shaved. His fierce green eyes like to dwell on things.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by drow. Nicholas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Revenge; and he is content
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Poor, Enemies. Occupation: Assassin
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. An abacus with copper, silver and gold markers (80 gp). Old masterpiece painting (600 gp).
Henry Conway, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is smooth and relatively long. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a drow raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and many drow want him driven away
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Religious, Enemies. Occupation: Spy
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp. Violet garnet (1400 gp). Rhodochrosite (6 gp). Red garnet (80 gp). Blue sapphire (1400 gp). 1 Minor magic item.
Drogo Woods, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He is typically in his Mortician uniform, and his gloved hand is found clutching a falchion. His silver hair is knotted and matted. He has amber eyes and a green hat with a red feather.
Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Artistic, Philantrophist. Bonds: Job, Mentor, Family. Occupation: Mortician
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
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