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NPC Generator

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Advanced [show]


Ralf Bristol, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears just a green suit. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He receives visions of the future at random moments

History: He was born in the south, but his parents moved at a very young age to the east. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and regain custody of his daughter

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Ralf Bristol, Male Human Warrior 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 80 pp. Citrine (70 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Solomon Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy green pantaloons and a pastel scarf. His white hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Beggar. He turns his eye from what people do, preferring to live and let live. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a white middle class family as the only child. He worked as a nervous Beggar and found it very stressful. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he is content

Ideals: Logical. Flaws: Insane, Mundane. Bonds: Immigrant, Job. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Solomon Rodney, Male Human Paladin 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)15 (+2) 16 (+3)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Ignan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Diggory Brent, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a simple violet robe with green stripes complete with hood. His black hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Diggory studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted psionic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Sage

Voice: Pronounces O like U

Attributes [hide]

Diggory Brent, Male Human Expert 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Athletics +4, Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Clerebold Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears rags and sports a simple walking cane. His red hair is knotted and matted. His eyes are likewise hazel.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His spouse's relatives view him with great suspicion; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Flaws: Racist. Bonds: Poor, Attractive, Adventurer, Family. Occupation: Soapmaker

Voice: Timid voice

Attributes [hide]

Clerebold Staurheim, Male Human Monk 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)15 (+2) 16 (+3)17 (+3)
Skills Arcana +4, Survival +5
Senses Passive Perception 13
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerald Haley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is typically in his Barkeep uniform. He is tall, broad shouldered and powerfully built. His black hair, when down, is lengthy. His eyes are a pleasant amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a brothel owner, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 14th year, his parents were killed by a dire rats raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: He is unsatisfied with his job; and many dire rats want him driven away

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Mentor, Enemies. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Gerald Haley, Male Human Commoner 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)11 (+0) 7 (-2)18 (+4)
Skills History +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 14000 sp. Hematite (10 gp). Chalcedony (50 gp). 1 Minor magic item.


Social Check DCs

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