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NPC Generator

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Advanced [show]


Peter Dalton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in brown turtlenecks beneath a grey coat with black slacks. He wears a small hat to cover his moderate length blonde hair. His thin eyebrows rest above his beady green eyes.

Personality: He is almost excessively polite to everyone, even when angry. He would rather hide behind his crafts than deal with other people.

History: He was born to loving parents in a slum to the west. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Peter Dalton, Male Human Warrior 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)13 (+1) 13 (+1)17 (+3)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 10000 sp. Tourmaline (40 gp). Red-brown spinel (40 gp). Coral (40 gp). Zircon (20 gp).


Social Check DCs


Arnold Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, yellow cloak. With a patchy brown beard and wild brown hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: Confrontational and typically high on some drug or another. He is harsh and unforgiving.

History: He was born the only child of a wealthy merchant. In his 10th year, his parents were killed by a giants raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge.

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Poor, Attractive, Enemies. Occupation: Bowyer

Voice: Strong lisp

Attributes [hide]

Arnold Gracey, Male Human Wizard 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)7 (-2) 13 (+1)13 (+1)
Skills History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Bertram Norton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has green eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Flattery will make him almost putty in your hands.

History: Bertram was born the youngest of three triplets. His first spouse was a Engraver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Assassin, and he later adopted a second son.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Ideals: Fighting, Athletic. Flaws: Selfish. Bonds: Attractive, Family. Occupation: Assassin

Voice: Sensual and smooth

Attributes [hide]

Bertram Norton, Male Human Aristocrat 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)9 (-1) 12 (+1)12 (+1)
Skills Arcana +2, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +5

Possessions: 400 gp. Fire opal (500 gp). 1 Minor magic item.


Social Check DCs


Guy Walcott, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears light armors faded through time and improper care. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green and catlike.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. He became a Mason soon after.

Motivation: To end his boredom; and he is content

Ideals: Logical. Flaws: Cynical, Mundane. Bonds: Job. Occupation: Mason

Voice: Speaks with squeezed throat

Attributes [hide]

Guy Walcott, Male Human Druid 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 16000 cp. Blue star sapphire (800 gp). Tourmaline (140 gp). Eye agate (10 gp).


Social Check DCs


Ernest Nash, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. He has a moderate pudge and is not very fit. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is frequently practicing swordplay.

History: Gifted from a young age, Ernest studied abroad. His mother was a soldier and died while he was still young. Ernest was left his mother's suit of armor and trained in its use and care. He was granted necromantic powers by his dying sister.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military, Rich. Occupation: Crown-heir

Voice: Uses sign language

Attributes [hide]

Ernest Nash, Male Human Warrior 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)11 (+0) 10 (+0)9 (-1)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 90 pp. 1 Half-Plate.


Social Check DCs

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