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NPC Generator

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Advanced [show]


Trey Middleton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft tan waves gently in the breeze. He has a small bristly mustache and wavy auburn hair. His thin eyebrows rest above his beady brown eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a small toy that he constantly fidgets with.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Ugly, Antagonistic, Addict. Bonds: Rich, Immigrant. Occupation: Bookbinder

Voice: Eastern European accent

Attributes [hide]

Trey Middleton, Male Human Aristocrat 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


John Ashley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. His red hair is cut short. This green eyed southerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his mother.

History: He was born several months after his mother was called into army service. His first spouse was a Locksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and doesn't want to be a bricklayer and was forced into it by his family

Ideals: Joker, Entrepeneur. Bonds: Attractive, Military, Family. Occupation: Bricklayer

Voice: High pitched, excited

Attributes [hide]

John Ashley, Male Human Paladin 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 77 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)9 (-1) 17 (+3)16 (+3)
Skills Deception +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1100 gp. Amethyst (70 gp). Freshwater pearl (13 gp). Silver pearl (70 gp). Alexandrite (200 gp). Silver pearl (70 gp).


Social Check DCs


Peter Prescott, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and prefers to wear flannel. His left hand appears badly burned and disfigured. His hair is auburn and curly. He has blue eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the east his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Disease, Forgetful. Bonds: Poor, Attractive. Occupation: Farmer

Voice: Breathy voice

Attributes [hide]

Peter Prescott, Male Human Warlock 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)10 (+0) 15 (+2)9 (-1)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 gp.


Social Check DCs


Raymond Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is short and golden. His thin eyebrows rest above his beady green eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Jeweler

Voice: Speaks through clenched teeth

Attributes [hide]

Raymond Hadley, Male Human Fighter 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)9 (-1) 7 (-2)11 (+0)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 200 gp. Azurite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Langdon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a green and blue robe with the hood down. He has a long chestnut beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Everard has worked very hard to control his curse. He was granted necromantic powers by his dying brother.

Motivation: Further expansion of business.

Ideals: Gifted, Logical. Flaws: Disease. Bonds: Attractive, Job. Occupation: Miner

Voice: Middle-eastern accent

Attributes [hide]

Everard Langdon, Male Human Monk 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)4 (-3) 12 (+1)17 (+3)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4

Possessions: 600 gp. Sapphire pendant on gold chain (500 gp). Sapphire pendant on gold chain (500 gp). Sapphire pendant on gold chain (500 gp).


Social Check DCs

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