Charles Atherton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear red tank tops with pastel pants. He wears a broad hat to hide his balding. He has amber eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Wants to work out more often.
Ideals: Athletic. Bonds: Immigrant, Job, Religious, Enemies. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 40 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Giant, Aquan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Malachite (6 gp). 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools. 1 Healer’s kit. 1 Good lock.
Balimaar Gyula, Male Human [Permalink]
Personal [hide]
Description: This man sports brown clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. He has wavy brown hair. He has several tiny sapphire earrings on each ear.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A true patriot, Balimaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He helped his mother out around the business and became quite the natural. He became a Servant soon after.
Motivation: He has money and likes to spend it; and he wants revenge against goblins
Bonds: Rich, Job, Military, Religious, Enemies. Occupation: Servant
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Half-Plate.
Balimaar Adley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, black shirt, and brown tie, and carries longbows. His hair is auburn and very short. He has a tattooed face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Further he is a bit of a stoner and is frequently out of it.
History: He is the product a well kept family trust fund and as such has never really known need. When Balimaar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Addict. Bonds: Job, Rich, Military. Occupation: Priest
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Goblin, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: Fire opal (1500 gp). Onyx (30 gp). Obsidian (7 gp).
Charles Rayden, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With bright red hair and a scraggly beard. His thin eyebrows rest above his beady green eyes.
Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.
History: He was born the only child of a wealthy merchant. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and nothing but the best is good enough for him
Ideals: Entrepeneur, Impeccable, Pacifist. Flaws: Ugly. Bonds: Nature. Occupation: Bellfounder
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Geoffrey Law, Male Human [Permalink]
Personal [hide]
Description: He wears a brown coat over a black low-cut shirt, and a feathered hat upon his head. He has a moderate pudge and is not very fit. His hair is cut close to his head. His eyes are gray.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a small toy that he constantly fidgets with.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Geoffrey was left his father's suit of armor and trained in its use and care. He now mingles about in high society.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Flaws: Emotional, Addict, Insane. Bonds: Rich, Military. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 31000 sp. 1 Minor magic item.
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