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Advanced [show]


Trym Easton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case and is in decent physical shape. He has a small bristly mustache and wavy blonde hair. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is frequently practicing swordplay.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg

Flaws: Insomniac. Bonds: Military, Immigrant, Job, Debt. Occupation: Server

Voice: Mousy voice

Attributes [hide]

Trym Easton, Male Human Sorcerer 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Insight +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnoll, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 500 gp.


Social Check DCs


Shane Huckabee, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His eyes are violet and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He enjoys reading and quiet.

History: Shane was raised in a hard working conservative environment. One day when Shane was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Shane was heart-stricken from the event, and his mother started working long hours to provde for them. He struck the Sailor job and began his own company from there.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Logical. Flaws: PTSD. Bonds: Rich, Job, Family. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Shane Huckabee, Male Human Cleric 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)8 (-1) 15 (+2)12 (+1)
Skills Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Breeden, Male Human [Permalink]

Personal [hide]

Description: This southern man wears just a grey suit. His clothes are grease stained in places. His hair is long and auburn with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer, Nature. Occupation: Ploughman

Voice: Pronounces difficult words wrong

Attributes [hide]

Ralf Breeden, Male Human Ranger 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 12 (+1)10 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Tim Nash, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. He has amber eyes and a brown hat with a black feather.

Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Tim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Banker mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he doesn't get along with people that don't share his tastes

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Military. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Tim Nash, Male Human Barbarian 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 65 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 600 gp. Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Adley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is cut short. He has a dull look in his brown eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of a Marshal, who enjoyed hunting, Kody was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Professionalism, Impeccable. Flaws: Racist. Bonds: Nature, Job. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Kody Adley, Male Human Monk 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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