Frederick Everleigh, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair and beard is wavy and long. His amber unseeing eyes seem to look past you.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.
History: Frederick was born in the north. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He'd like to take his coworkers down a peg; and to be a bookbinder again
Ideals: Professionalism, Persistence. Flaws: Disease, Selfish. Bonds: Job. Occupation: Slave Trader
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 51 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Gnome
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: Bloodstone (70 gp). Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Manfred Westcott, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a white cloak and cross-gartered blue stockings, and is pretty ugly. He wears his blonde hair up. His face is scarred and worn.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion.
Ideals: Joker. Flaws: Ugly, Mundane, Racist. Bonds: Family. Occupation: Glassblower
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 46 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 500 gp. Chrysoberyl (80 gp). Golden yellow topaz (200 gp). 1 Minor magic item.
William Tickle, Male Human [Permalink]
Personal [hide]
Description: A 6'5" eastern man, he wears an entirely black suit with blue socks and a vest with buckled shoes. His hair is long and golden with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses divination through singing.
History: William was born in the east. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He became a Layabout soon after.
Motivation: He has money and likes to spend it; and sabotage a competitor
Ideals: Philantrophist, Gifted, Persistence. Bonds: Job, Rich. Occupation: Layabout
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp. Deep blue spinel (500 gp). Golden yellow topaz (500 gp). Alexandrite (500 gp).
Theobald Morton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man likes to wear brown tank tops with blue pants. His auburn hair is drawn into a tight pony tail with a clover scrunchie. He wears a mask on his face.
Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.
History: Theobald was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: He wants to meet his childhood hero.
Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Adventurer, Job. Occupation: Carter
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Undercommon, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Dean Wellington, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses in white turtlenecks beneath a green coat with black slacks. His hair is long and white with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a slaver, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Dean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Persistence, Justice. Flaws: Addict. Bonds: Mentor, Adventurer. Occupation: Mercenary
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 8 (-1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
Possessions: 300 gp. Violet garnet (400 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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