Nicholas Langston, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is wearing a long, black cloak. His hair is chestnut and very short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Servant profession.
History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in bow use. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He is not mentally stable, and does not behave rationally; and expand his business
Ideals: Fighting. Flaws: Impulsive, Insane. Bonds: Job, Enemies. Occupation: Roofer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Reynard Reid, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of flails, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair up. His fierce blue eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: When he was but 8 years old his parents immigrated from the north. His first spouse was a Server, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: An old rival family wants him found; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Fighting. Flaws: Forgetful. Bonds: Family, Immigrant, Slave, Debt. Occupation: Gardener
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roland Halsey, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears skinny pants and wears a tan and black robe with the hood down, marred by teas. He has golden hair. His fierce hazel eyes like to dwell on things.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He receives visions of the future at random moments
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Roland was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Slave, Enemies. Occupation: Healer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Emerald (1300 gp). Amethyst (70 gp). Moss agate (12 gp). Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Harley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a ruthless business man, a trait he acquired from his father.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.
Motivation: He desires power and/or immortality; and marry his sister to traveling adventurers
Ideals: Professionalism, Entrepeneur. Bonds: Slave, Family, Adventurer. Occupation: Dyer
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Charles Snape, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tan leather gloves, a tan jacket, and tight pants and is in decent physical shape. His wide-brimmed hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.
History: Born in the north to a Carpenter, Charles learned a great deal about his father's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has drifted from career to career and currently works as a Carpenter.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Job, In love. Occupation: Carpenter
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Jade (70 gp). Tourmaline (70 gp). Deep green spinel (70 gp).
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