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NPC Generator

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Advanced [show]


Anselm Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and is dressed in a clean green cloak covering his clean studded leather. His left hand appears badly burned and disfigured. He has shaved his head bald. His eyes are amber and catlike.

Personality: He has always had a great fascination with Human culture. He is harsh and unforgiving.

History: He was born in the east, but his parents moved at a very young age to the north. Anselm was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Stylist. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to human people

Flaws: Racist, Antagonistic. Bonds: Immigrant. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Anselm Birkenhead, Male Human Sorcerer 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 18 (+4)11 (+0)
Skills Animal Handling +7, History +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Byron, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is typically in his Performer uniform. His red hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a xeno-phobe, disliking non-Humans.

History: Theodoric was raised in a hard working conservative environment. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Performer.

Motivation: He is wracked by social anxiety.

Flaws: Insane, Racist, Fearful. Bonds: Job. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

Theodoric Byron, Male Human Expert 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)9 (-1) 12 (+1)9 (-1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6

Possessions: 800 gp. Coral (140 gp). Deep blue spinel (1000 gp).


Social Check DCs


Alexandre Holton, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of death on his torso. He carries with him a set of lances, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are violet.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Selfish, Disease. Bonds: Attractive, Nature. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Alexandre Holton, Male Human Aristocrat 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)9 (-1) 8 (-1)15 (+2)
Skills Deception +4, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Half-Plate. 1 Buckler. 1 Half-Plate.


Social Check DCs


Odo Chatham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a long auburn beard with little hanging trinkets. He has gray eyes and a blue hat with a pastel feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He enjoys reading and quiet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Locksmith, but he was a colossal failure. He now owns his own business.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Athletic, Logical. Flaws: Disease. Bonds: Job. Occupation: Knight

Voice: Relaxed voice

Attributes [hide]

Odo Chatham, Male Human Druid 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)10 (+0) 8 (-1)10 (+0)
Skills Arcana +3, Deception +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Golden yellow topaz (1200 gp).


Social Check DCs


Guy Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is drawn into a tight pony tail with a rose scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a minor phobia of water and hates getting wet.

History: Guy was born with his father's beautiful face. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Barkeep soon after.

Motivation: Expand his business; and he feels threatened by others

Flaws: Emotional, Fearful. Bonds: Poor, Attractive, Job. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Guy Tindall, Male Human Cleric 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)18 (+4) 13 (+1)15 (+2)
Skills Insight +4, Religion +7
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Abyssal, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 1000 gp.


Social Check DCs

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