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NPC Generator

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Advanced [show]


Norman Wellington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey vest and prefers red and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is singed and shortened. His eyes are amber and he is always smoking a pipe.

Personality: He is overprotective of those who hire his services. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Norman was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To clean up the streets; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Ugly. Bonds: Guardian, Poor, Adventurer. Occupation: Layabout

Voice: Nasally tone

Attributes [hide]

Norman Wellington, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Rhodochrosite (9 gp). White pearl (100 gp).


Social Check DCs


Gerald Holton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black tunic with brown highlights, and long white pants that bunch up around his shoes. His white hair is still thick. He is very pretty but has cold, dead eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Gerald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the south. As a young adult he joined a group advocating for an improvement in Human conditions. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult.

Ideals: Disciplined. Flaws: Racist. Bonds: Poor, Attractive, Family, Job. Occupation: Ploughman

Voice: Pronounces O like U

Attributes [hide]

Gerald Holton, Male Human Ranger 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 12 (+1)13 (+1)
Skills Religion +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. Moss agate (12 gp). Freshwater pearl (12 gp). Black pearl (300 gp). Black star sapphire (900 gp). 1 Climber’s kit. 1 Masterwork manacles.


Social Check DCs


Bertram Dumph, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of strength around his neck, and a lance on his belt. He is muscular with a powerful set of arms. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: This man loves poetry and to teach people poetry more than just about anything. Energy wise he seems alert and responsive.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Artistic, Professionalism. Flaws: Ugly. Bonds: Poor. Occupation: Painter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Dumph, Male Human Adept 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. Chrysoberyl (80 gp). Red-brown spinel (80 gp). Moss agate (10 gp).


Social Check DCs


Anthony Garrick, Male Human [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. He is physically well-built. His hair is cut close to his head. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a ruthless business man, a trait he acquired from his father.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Job, Rich, Nature. Occupation: Spice Merchant

Voice: Breathy voice

Attributes [hide]

Anthony Garrick, Male Human Ranger 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)14 (+2) 13 (+1)12 (+1)
Skills Nature +4, Stealth +5
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Minor magic item.


Social Check DCs


Hunter Benson, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long silver hair is drawn into a two foot long braid. His amber eyes peer out from beneath his deerstalker green hat.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.

Motivation: Wishes to resurrect an old love; and meet up once more with his childhood friend

Bonds: Job, Immigrant, Adventurer, Attractive, In love. Occupation: Barrister

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hunter Benson, Male Human Wizard 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)16 (+3) 10 (+0)15 (+2)
Skills Insight +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Auran
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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