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NPC Generator

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Advanced [show]


Charles Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fancy brown suit. He wears a colorful flower in his white hair. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Blacksmith profession.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Charles took refuge in the old dungeon and found the beat up hammer and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to open a new tavern; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Antagonistic, Addict. Bonds: Attractive, Job, Nature. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Charles Atterton, Male Human Warlock 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)11 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 2000 cp.


Social Check DCs


Thomas Everly, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing blue shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. He wears his hair in dreadlocks. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Thomas was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.

Motivation: Marry his brother to traveling adventurers; and he feels kind of lost in life

Ideals: Philantrophist, Gifted. Flaws: Depressed. Bonds: Attractive, Family. Occupation: Butcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Thomas Everly, Male Human Aristocrat 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)10 (+0) 8 (-1)9 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely white suit with violet socks and a vest with buckled shoes. His black hair and beard is wavy and long. He wears an eyepatch.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Gunter was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He became a Masseuse soon after.

Motivation: Wants to open a new tavern.

Ideals: Justice, Optimist. Flaws: Ugly. Bonds: Job. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Gunter Merton, Male Human Expert 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)10 (+0) 17 (+3)14 (+2)
Skills Acrobatics +0, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +5

Possessions: 1600 sp. 1 Masterwork studded leather.


Social Check DCs


Adam Browning, Male Human [Permalink]

Personal [hide]

Description: A 5'10" southern man, he typically wears a sleeveless long coat of deep green leather and dull yellow iron scale mail. He wears his hair in dreadlocks. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of southern immigrants he idolized his mother. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he is terrified, and will act out of fear

Ideals: Optimist, Justice. Flaws: Fearful. Bonds: Immigrant, Religious. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Adam Browning, Male Human Warrior 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Lapis lazuli (12 gp). 2 Thunderstones. 1 Holy water. 1 Everburning torch.


Social Check DCs


Dean Tyndall, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His silver hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He has a habit of throwing himself into exceedingly dangerous situations.

History: When he was but 4 years old his parents immigrated from the north. In his 12th year, his parents were killed by a goblins raid, leaving Dean alone in the world. After a stint in an orphanage, he was adopted. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to goblins.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Impulsive. Bonds: Enemies, Immigrant. Occupation: Bellfounder

Voice: Timid voice

Attributes [hide]

Dean Tyndall, Male Human Bard 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 14 (+2)10 (+0)
Skills Arcana +6
Senses Passive Perception 12
Languages Common, Elven, Goblin, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 500 gp. A necklace of small pink pearls (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs

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