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NPC Generator

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Advanced [show]


Miles Beverly, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears light armors faded through time and improper care. He has shaved his head bald. His fierce brown eyes like to dwell on things.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Miles is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

Miles Beverly, Male Human Adept 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 9 (-1)12 (+1)
Skills Athletics +4, Deception +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Chatham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a brown armored body suit, with a simple red line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. His white hair is cut jaggedly and amateurishly. His green eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the south his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and to be a knight again

Ideals: Professionalism, Philantrophist. Bonds: Slave, Poor. Occupation: Armorer

Voice: Relaxed voice

Attributes [hide]

Charles Chatham, Male Human Adept 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)12 (+1) 12 (+1)14 (+2)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 700 sp.


Social Check DCs


Thomas Norton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair, when down, is lengthy. He has several tiny sapphire earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Flaws: Disease. Bonds: Rich, Attractive, Adventurer, Immigrant. Occupation: Bellfounder

Voice: Aggressive tone

Attributes [hide]

Thomas Norton, Male Human Expert 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)10 (+0) 9 (-1)9 (-1)
Skills Athletics +4, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6

Possessions: 400 gp. Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his nunchaku. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a dagger on it. He has styled his auburn hair well, parting it to the left. His thin eyebrows rest above his beady brown eyes.

Personality: He snorts whenever he laughs or is feeling confident. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A powerful slaver made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Antagonistic, PTSD. Bonds: Mentor. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Gerard Stanley, Male Human Cleric 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gilbert Langdon, Male Human [Permalink]

Personal [hide]

Description: He wears yellow painted combat armor at almost all times. He is physically well-built. His hair is cut close to his head. His thin eyebrows rest above his beady blue eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an apprentice working in his father's forge. He became a Junk Dealer soon after.

Motivation: To unite with his brother; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Junk Dealer

Voice: Pronounces O like U

Attributes [hide]

Gilbert Langdon, Male Human Cleric 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs

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