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NPC Generator

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Advanced [show]


Patrick Warwick, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is long and red with streaks of black, and is pulled back with small pastel clips. His beard is black, braided, and well cared for. He has gleaming, smiling brown eyes.

Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly. Bonds: Rich, Immigrant, Slave, Guardian. Occupation: Mayor

Voice: French accent

Attributes [hide]

Patrick Warwick, Male Human Expert 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 9 (-1)10 (+0) 7 (-2)9 (-1)
Skills Performance +1, Stealth -1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 20000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Guy Ansley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears dark leathers with embroidery. He keeps his golden hair in a pixie cut. He has amber eyes and a grey hat with a tan feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is an amazing painter.

History: Born in a small village he learned the ways of the warrior from his mother. He moved from fad to fad and when he turned 15 he discovered music. He was granted martial powers by his dying sister.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Philantrophist, Gifted, Fighting, Artistic. Bonds: Job. Occupation: Herbalist

Voice: Mumbles to self between sentences

Attributes [hide]

Guy Ansley, Male Human Bard 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 90 pp. 1 Good lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Lance Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair and beard is wavy and long. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. He has had some formal writing training, and achieved minor success. He left for the north, certain he would find work there.

Motivation: To share knowledge with the world.

Ideals: Logical, Artistic. Flaws: Mundane. Bonds: Rich, Immigrant. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Lance Wordsworth, Male Human Adept 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)9 (-1) 14 (+2)9 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 400 gp. Carnelian (70 gp). Hematite (14 gp). Obsidian (14 gp). Obsidian (14 gp). 1 Minor magic item.


Social Check DCs


Henry Paxton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in earthy colors with a tan and black handkerchief worn on his left side. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Henry's first love is himself. His second love is also himself. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 3 years old his parents immigrated from the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He has set out to sabotage the competition.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Impeccable, Logical. Flaws: Addict. Bonds: Immigrant, Job, Adventurer. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Henry Paxton, Male Human Bard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)14 (+2) 12 (+1)9 (-1)
Skills Arcana +4, Deception +1
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 gp.


Social Check DCs


Gerard Ramsay, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and very much looks the part of a Shoemaker. His left hand appears badly burned and disfigured. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. He takes great joy in being the best Shoemaker in town.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Many giants want him driven away.

Flaws: Disease. Bonds: Job, Poor, Enemies. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerard Ramsay, Male Human Expert 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)15 (+2) 11 (+0)9 (-1)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Black star sapphire (700 gp). Pink pearl (60 gp). White opal (700 gp).


Social Check DCs

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