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Advanced [show]


Norman Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Norman took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: He seems to be bored by most things.

Ideals: Gifted, Philantrophist. Flaws: Mundane. Bonds: Poor, Immigrant. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Norman Barlow, Male Human Warlock 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)14 (+2) 8 (-1)18 (+4)
Skills Animal Handling +2, Intimidation +7
Senses Passive Perception 9
Languages Common, Abyssal, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Brady, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of the four houses of cards on his torso. He carries a battered sickle and tarnished sword as well. He has shaved his head bald. He has a dull look in his amber eyes.

Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in a small island village. His father was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Server for hire.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Job, Nature. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drogo Brady, Male Human Cleric 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 17 (+3)12 (+1)
Skills Animal Handling +6, Religion +5
Senses Passive Perception 13
Languages Common, Druidic, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 300 gp.


Social Check DCs


Gerald Watson, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light green in addition to tight pants. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: He has passion for adventuring and risk; and wants a kiss

Ideals: Athletic, Joker. Bonds: Attractive, Adventurer, Has a crush. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Gerald Watson, Male Human Barbarian 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)9 (-1) 9 (-1)15 (+2)
Skills Investigation +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Morton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is well dressed, but even with his fine clothing he looks run-down. He is an epitome of beauty. He sports a flattop hair cut. He has several tiny topaz earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to make almost anything out of random pieces of junk.

History: Wymar was born the youngest of three triplets. His parents enrolled him in a Monk school at a young age so that he could practice his psionic talents. He now mingles about in high society.

Motivation: To unite with his sister; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Family. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Wymar Morton, Male Human Monk 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Ernest Dayton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly white, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His father raised him in a mountain cabin. Ernest was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends; and money/treasure

Ideals: Philantrophist. Bonds: Rich, Adventurer, Nature, Religious. Occupation: Slave Trader

Voice: Booming voice

Attributes [hide]

Ernest Dayton, Male Human Aristocrat 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)8 (-1) 11 (+0)7 (-2)
Skills Insight +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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