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NPC Generator

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Advanced [show]


Guy Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. His brown hair is greasy and uncared for. He has a tattooed face.

Personality: Eccentric and domineering, Guy will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: Marry his brother to traveling adventurers; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Mortician

Voice: German accent

Attributes [hide]

Guy Rayden, Male Human Rogue 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)16 (+3) 8 (-1)9 (-1)
Skills History +6, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Clayton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is unkempt and raggedy. His blue eyes dart from person to person.

Personality: Theodoric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a ruthless business man, a trait he acquired from his mother.

History: Theodoric hails from a village terrorized by illithids. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Theodoric Clayton, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)9 (-1) 11 (+0)15 (+2)
Skills Animal Handling +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Gomory Breeden, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. He sports a long white beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born the only child of a wealthy merchant. His family was turned out during the war. He and his family wandered west to less war torn lands. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Entrepeneur. Flaws: Secretive, Fearful, PTSD. Bonds: Attractive. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Gomory Breeden, Male Human Warrior 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Intimidation +6
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 6000 sp. Rock crystal (30 gp). Blue star sapphire (1500 gp). Alexandrite (1100 gp). Sardonyx (30 gp). Deep blue spinel (1100 gp). Azurite (4 gp). 1 Minor magic item.


Social Check DCs


John Churchill, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a white deerstalker hat and white clothes. His whole body is exceptionally muscular. He has a small bristly mustache and wavy brown hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in John's homeland. John decided to take the middle way and become a bodyguard. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and doesn't want to be a sage and was forced into it by his family

Ideals: Artistic, Fighting. Flaws: Addict. Bonds: Immigrant, Job, Family. Occupation: Sage

Voice: Soft and melodious

Attributes [hide]

John Churchill, Male Human Wizard 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 10 (+0)16 (+3)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 200 gp. Citrine (60 gp). White pearl (160 gp). Red garnet (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Coombs, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears a grey vest and prefers white and red shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a scimitar. His auburn hair and beard is wavy and long. His thin eyebrows rest above his beady gray eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered east to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's in love; and to settle down with his crush

Ideals: Impeccable. Flaws: Ugly, PTSD. Bonds: Has a crush, Rich. Occupation: Carter

Voice: Can't modulate volume

Attributes [hide]

Alex Coombs, Male Human Wizard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs

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