Conrad Ryley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long brown hair kept up in a rat tail. His fierce amber eyes like to dwell on things.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a brothel owner, Conrad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Crown-heir and found it very stressful. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Crown-heir
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Conrad Mitchell, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a black suit, brown shirt, and tan tie. He has wavy red hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To settle down with his crush.
Ideals: Artistic. Flaws: Mundane. Bonds: Immigrant, Attractive, Has a crush. Occupation: Tailor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Drogo Watson, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Navigator. His auburn hair is heavily combed to the left. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Ideals: Opinionated, Joker. Bonds: Rich, Adventurer. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon.
Gunter Soames, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is cut short with large spiked bangs in the front. His hazel unseeing eyes seem to look past you.
Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was a mechanic, and taught him how to fix just about anything. He became a Architect soon after.
Motivation: To get a good night's sleep; and to be a baker again
Ideals: Philantrophist, Persistence. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Architect
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 50 pp. 1 Minor magic item.
Lance Wade, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He dresses in blue turtlenecks beneath a brown coat with yellow slacks. He has a small bristly mustache and wavy blonde hair. His green eyes are slightly larger than normal.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His father raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his sister's freedom.
Motivation: His religion dominates his actions; and doesn't want to be a brewer and was forced into it by his family
Flaws: Selfish. Bonds: Family, Nature, Rich, Religious. Occupation: Brewer
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 14 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 9 (-1) | 17 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Draconic, Halfling, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: Amethyst (140 gp).
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